bryant
hardwick
lighting.
shading.
texturing.
NEWS
06.19.2010
Made the move to California. Currently working at Creative Differences doing high res texturing in Zbrush and Mental Ray shader creation.
03.22.2010
A bit of a change in asset organization. Let me know if all is good.
02.27.2010
Started python scripting back up. Rendering tool snapshots should be up in the 3D WIPS section soon. Renderman shader examples with code and renders should be up soon as well.
02.01.2010
WIP section added in the 3D tab.
01.28.2010
Breakdown sheet is up.
Added an edit of my 2010 demo reelfor viewing. Comments are more than welcome. Thanks!
01.27.2010
Added a couple more assets to the 3D section; more assets from the new demo reel. Working on the last asset, hoping to be done in 6 weeks.
Recently jumped into the wonderful world of shader scripting. I'm looking forward to jamming to RSL and potentially MR Shader Scripting.
01.06.2010
Just added video clip to the 3D section. More videos on the way.
01.05.2010
Just updated the tutorials section. Working on useful tutorials.
01.04.2010
Freagin Avatar. James Cameron damn you man, damn you. I'm losing money weekly to your visual exploits. Also ... www.talknavi.com. Super nerd stuff but still cool.
01.03.2010
It is almost here. I can finally start providing clips and such from these projects. I am getting very excited about finally being finished.
Uh? Who are you and why should I look at your website?
I am a guy among many others that want to make stuff. Along with making stuff I try to take it a step farther so that I am making "meaningful" stuff.
I've spent the last 5 years working very hard, trying to perfect my craft so I can contribute to a meaningful production that will not only allow myself to feel like I got some work done but hopefully touch a few people out there as well.
-Bryant
demo reel 2010
click me ...
last updated: 06.19.2010
Mauler
concept for the mauler created by unknown.
Wireframe pass of the scene.
diffuse pass of the scene.
key lighting pass for the scene.
fill lighting pass for the scene
indirect lighting pass for the scene
all passes composited together.
asset
breakdown
textures
original are 4096, displayed at 2048
Asian Movie
final render with lense distortion and grain.
*all other textures are procedurals
last updated 01.04.2010
tank movie
normals pass of the tank model
specularity pass of the tank model
all maps from the tank model
1024 diffuse texture map
1024 normal map
1024 specularity map
256 tread diffuse map
256 tread nnormal map
256 tread specularity map
256 extra pieces diffuse plus alpha map
256 extras normal map
256 extras specularity map
Tank:
1024 diff, spec and normal
Tread and extras:
2 x 256 diff, spec, normal, alpha
Links
Rendering Stuffs
My Mental Ray
Mental Ray Materials
mentalraytips.blogspot.com/ <--- Master Zap's Blog
5571 S. Lake Burkett Ln.
Winter Park, FL 32792
407-919-9646
funwithayoyo_gmail.com
bhardwick_fullsail.com
AIM: funwithayoyo
important stuff
breakdown 2010
resume 2010