Cliff Faces
 I built the rock shaders and developed a Mari graph that would allow for us to rapidly prototype and service maps to the shaders and production added more and more geometry to these massive environments.    It’s really difficult to find any meaningful imagery on the web but there were some moments where the stone arches were covering over half the 180 degree screen which meant lots of detail needed to be packed within those materials.  At the end of the day I protoyped the dirt, various rock, various sands, mud materials covering the landscape, all with their respective weathered states and such.
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