Board your own mountain banshee and embark on a thrilling expedition, where interstellar explorers like you get an up-close look at this moon’s incredible landscape.

Bonding with a banshee is a crucial step in the life of a Na’vi hunter on Pandora—and flying on the back of one of these powerful creatures is an important rite of passage.

Now, as a visitor to Pandora, you finally have the chance to test yourself like a Na’vi!

https://disneyworld.disney.go.com/attractions/animal-kingdom/avatar-flight-of-passage/

Production Focus and Challenges

Oh boy, the challenges were numerous.

So the renders we output were nearly 10k, per eye at a ridiculous frame-rate. Look-developing at full resolution felt impossible and should you have been the unlucky one (like me) in the beginning not realizing how the sampling would effect simple things as displacement, meant you got to look-dev the same thing twice!

I took on the responsibility of developing the primary terrain and rock materials. A huge challenge was finding ways to use 8k textures while utilizing 16k for more important things like finer displacements and such.

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Justice League - Lead Shader TD

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Independence Day: Resurgence - Environment Artist