Mouth & Nose

This is one of many reveals in this particular medical asset. The teeth wound up being reworked later with new geo, textures and shaders, as well as the tongue as the scope of future physiological integration requirements came into view. Everything else was textured and by me in Substance Painter.

This particular asset is now getting physiological integrations, with mouth open, close, tongue, chewing and swallowing animations. My contribution to this is animation integration in Unity with logical graphs to control user interaction. Unfortunately, it is not released yet into the build and will debut within the next release.

Virus: Influenza

The virus was my first foray into rigging and technical animation. I was tasked with rigging the RNA strands and animating their paths “interestingly.” Also to provide an idle animation for the ambient motion for the protein capsule. This also required the logical setup in Unity. Textures and shaders were provided by another artist.

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Avengers: Endgame - Shader TD